E.V.E.
A local-first agent system. Agents sleep in their own buildings on a 16-bit island and wake only when there is work.
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John Torbet
AI creative technologist and indie game developer, Cape Town
AI systems, games and 3D spaces, made with Blender, ComfyUI and Unreal Engine 5. Turn the sound on and the whole page listens.
The Haven, Overtone, PeeCee Critters, interiors and film, cut to one of the site's tracks.
Scroll and E.V.E. wakes the island, one department at a time, ending at E.V.E.'s clock tower. With sound on, every lit window pulses to the music.
A local-first agent system. Agents sleep in their own buildings on a 16-bit island and wake only when there is work.
See the appCanvas loops for musicians: their cover art, moving on the beat behind every play on Spotify.
See OvertoneThe engine underneath: it listens to a track and turns tempo, beats and energy into visuals. Results shown, internals private.
See AMBRA desktop pet that roams your taskbar, meets wild critters and battles them. 107 critters, fourteen lands, no account.
Co-op survival of a night out, 1–5 players, Unreal Engine 5. In development.
See the planOpen-plan living, an island kitchen and stacking sea windows, lit by late-afternoon sun from the sea side. Rendered in Cycles.
See the project
See all 38 frames Cape Town, the Côte d'Azur, Europe, skies, black and white, automotive.
The book's pages are the archive: scrolling turns them. Here is the same list in plain text.
ABOUT
I'm John Torbet, an AI creative technologist in Cape Town. I came up through interior visualisation, graphic design and film photography, and now build AI pipelines, real-time 3D and small games, mostly solo, end to end.
I like systems that make creative work repeatable: music that drives visuals, agents that sleep until there is work, worlds generated from a map. I design how they look, then make them run.